
Lately I've been thinking about a vore perk deck for Payday 2. Probably be similar to grinder but it'd be well, let's just say more effective, hehe~ It goes a little something like this:
1st card: You can now vore enemies, but only one at a time. Voring a person regens 10 health per second for an hour at the cost of 5% dodge.
2nd card: You can now vore teammates but not while you have an enemy inside. You are now able to consume two people but the second prey adds a 25% movement penalty, reduces dodge by an additional 5% and also adding 10 more health per second. Devouring a teammate regens only their health by 10 per second.
3rd card: Eating prey in stealth is now quieter due to increased appetite: 25% faster nomming. Each prey stuffed in the stomach adds 15 detection.
4th card: Devouring a person has a chance to make enemies panic, the more preys you consume the higher percent chance. You can now swallow three preys into your stomach with the third meal adding an additional 10 health per second and 5% less dodge.
5th card: You can now vore four people. Movement penalty maxes at 75% with each eaten prey but the first adding 25% penalty. You regain a quarter of your health every 2 seconds with the max amount of enemies inside your stomach for an hour and have 20% less dodge with that many in the belly.
So, how's the stats? Oh, and how's the shadows looking? Been trying more of that technique but haven't been getting any more feedback.
1st card: You can now vore enemies, but only one at a time. Voring a person regens 10 health per second for an hour at the cost of 5% dodge.
2nd card: You can now vore teammates but not while you have an enemy inside. You are now able to consume two people but the second prey adds a 25% movement penalty, reduces dodge by an additional 5% and also adding 10 more health per second. Devouring a teammate regens only their health by 10 per second.
3rd card: Eating prey in stealth is now quieter due to increased appetite: 25% faster nomming. Each prey stuffed in the stomach adds 15 detection.
4th card: Devouring a person has a chance to make enemies panic, the more preys you consume the higher percent chance. You can now swallow three preys into your stomach with the third meal adding an additional 10 health per second and 5% less dodge.
5th card: You can now vore four people. Movement penalty maxes at 75% with each eaten prey but the first adding 25% penalty. You regain a quarter of your health every 2 seconds with the max amount of enemies inside your stomach for an hour and have 20% less dodge with that many in the belly.
So, how's the stats? Oh, and how's the shadows looking? Been trying more of that technique but haven't been getting any more feedback.
Category Artwork (Digital) / Vore
Species Digimon
Gender Male
Size 2560 x 1440px
File Size 1.66 MB
So... Your normal games last over an hour? This would be the best troll and tank build you could start messing around with.
How would it be implemented into the game?
Would love to see some more about this and have it turn into something cooler then just a idea... And more renabulge! Love it.
How would it be implemented into the game?
Would love to see some more about this and have it turn into something cooler then just a idea... And more renabulge! Love it.
hm. I don't think a perk deck that takes away stuff is that good of an idea
the only perk deck that does that in the base game is anarchist and anarchist is OP even with the health loss
and it wouldn't even matter if the person using it was using an armor build
it kinda just seems like OP grinder or a constant gambler effect
also you want the timeframe to be for an hour? The only heist I've ever taken an hour with is aftershock when some schmuck went around and never drove the car into the construction yard
Plus, having a health regen with no cooldowns seems to be asking for disaster, maybe make digestion take much less time
would this work on special enemies like bulldozers? And is this a chance, or is this a guarantee? also, would this work on special enemies like Chavez and The Commissar?
fuck maybe i'm thinking way too much into this
the only perk deck that does that in the base game is anarchist and anarchist is OP even with the health loss
and it wouldn't even matter if the person using it was using an armor build
it kinda just seems like OP grinder or a constant gambler effect
also you want the timeframe to be for an hour? The only heist I've ever taken an hour with is aftershock when some schmuck went around and never drove the car into the construction yard
Plus, having a health regen with no cooldowns seems to be asking for disaster, maybe make digestion take much less time
would this work on special enemies like bulldozers? And is this a chance, or is this a guarantee? also, would this work on special enemies like Chavez and The Commissar?
fuck maybe i'm thinking way too much into this
Comments