Sancho1969

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Jan 19, 2020
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Multi-mod update (resting my eyes from bleeding for a bit, so this post will make yours bleed): This requires explaining so bare with me a sec...or ignore this post entirely if you don't give a shit about the mod progression.

I know there are folks that want a "walkthrough" rather than a "guide" but that's obviously impossible as I can't presume the routes one wishes to take in a complex stat title. With that silliness out of the way, I thought maybe there is something I can do about it regarding specific complex conversations in the title. As a prologue, the way I've coded the guide so far is to always inform the character stat change first, as it's likely your most prioritized data (colored in blue). This has been the same method I've used from day1 with all my other pic examples. There's a consistent order to the information so it's easier to get the desired outcome for that particular character in that particular convo. Complex convos with deeper submenus/branches are noted with "(submenu)" to let you know you have a potential deeper dive into the convo especially if that particular choice has no stat change to note.

Now, during these complex convos I've experimented with a "best choice" flagging system to hand-hold those who are used to standard "walkthroughs" rather than guides. The PITA comes in where my tracer macro does not automatically count stat totals so I have to manually analyze them...sucks, but that's my problem. Here's the challenges and an example of this idea in use, the convo with Catherine (I know some of you folks have flipped the OEM stat screen back and forth while clicking choices to figure it out...it's a lot of damn choices).
  • Problem1: just because there's a negative character stat doesn't mean that it's the worst choice for that convo for max relationship points as multiple branches may be at play.
  • Problem2: due to potential multiple branches in complex convos leading to the same place, there maybe more than one "best choice" during that convo. Obviously HoneyGames did this on purpose to give you the decision power for the dialogue that you, the player, feel is appropriate for your current scenario/playthrough.
  • Problem3: how to notate these routes as efficiently and aesthetically pleasing as possible with minimum real estate usage.
Regarding RP (relationship points), the Catherine convo is a prime example candidate as it doesn't really involve any other pertinent game variables (stats/points). You, the player, are either trying to fuck her or you don't give a flying rat's ass, one or the other, total binary event.

Here's my current solution (yes I had to go back and recode work I've already done which delays completion of the mod, but it is what it is). "MaxPtsRte" = MaxPointsRoute, if there's a number after it represents the total points left in the route if there's more than one "best points" route. If the route has only one choice in that particular screen's choice options, then no number is given (minimizes my work and reduces real estate). Some examples below, all from the same convo scene:

NCC SM B18a.jpg NCC SM B18b.jpg NCC SM B18c.jpg

Hopefully I'm not wasting my time in considering implementing this feature. I would have to be extremely careful and not overuse it as there are other stats likely being modified (as my guide currently informs you). This feature is only for relationship points and does not take into account any other stat....so it's benefit is rather severely limited imo...but reckon folks will want it anyway (shrugs shoulders). Regards, I gotta get busy and back to it, take care.

I'll leave you lastly with updated stat screen info (remember I'm implementing new ones as I complete full scripts (days, events, shoots, dates, etc)...I realize that they are not centered yet, but I'll make 'em pretty once mod is near 100%. it's a growing beast.

NCC SM B19a.jpg NCC SM B19b.jpg NCC SM B19c.jpg NCC SM B19d.jpg NCC SM B19e.jpg NCC SM B19f.jpg NCC SM B19g.jpg NCC SM B19h.jpg
 

HoneyGames

Well-Known Member
Game Developer
Jan 29, 2018
1,024
3,809
Multi-mod update (resting my eyes from bleeding for a bit, so this post will make yours bleed): This requires explaining so bare with me a sec...or ignore this post entirely if you don't give a shit about the mod progression.

I know there are folks that want a "walkthrough" rather than a "guide" but that's obviously impossible as I can't presume the routes one wishes to take in a complex stat title. With that silliness out of the way, I thought maybe there is something I can do about it regarding specific complex conversations in the title. As a prologue, the way I've coded the guide so far is to always inform the character stat change first, as it's likely your most prioritized data (colored in blue). This has been the same method I've used from day1 with all my other pic examples. There's a consistent order to the information so it's easier to get the desired outcome for that particular character in that particular convo. Complex convos with deeper submenus/branches are noted with "(submenu)" to let you know you have a potential deeper dive into the convo especially if that particular choice has no stat change to note.

Now, during these complex convos I've experimented with a "best choice" flagging system to hand-hold those who are used to standard "walkthroughs" rather than guides. The PITA comes in where my tracer macro does not automatically count stat totals so I have to manually analyze them...sucks, but that's my problem. Here's the challenges and an example of this idea in use, the convo with Catherine (I know some of you folks have flipped the OEM stat screen back and forth while clicking choices to figure it out...it's a lot of damn choices).
  • Problem1: just because there's a negative character stat doesn't mean that it's the worst choice for that convo for max relationship points as multiple branches may be at play.
  • Problem2: due to potential multiple branches in complex convos leading to the same place, there maybe more than one "best choice" during that convo. Obviously HoneyGames did this on purpose to give you the decision power for the dialogue that you, the player, feel is appropriate for your current scenario/playthrough.
  • Problem3: how to notate these routes as efficiently and aesthetically pleasing as possible with minimum real estate usage.
Regarding RP (relationship points), the Catherine convo is a prime example candidate as it doesn't really involve any other pertinent game variables (stats/points). You, the player, are either trying to fuck her or you don't give a flying rat's ass, one or the other, total binary event.

Here's my current solution (yes I had to go back and recode work I've already done which delays completion of the mod, but it is what it is). "MaxPtsRte" = MaxPointsRoute, if there's a number after it represents the total points left in the route if there's more than one "best points" route. If the route has only one choice in that particular screen's choice options, then no number is given (minimizes my work and reduces real estate). Some examples below, all from the same convo scene:

View attachment 1282333 View attachment 1282334 View attachment 1282335

Hopefully I'm not wasting my time in considering implementing this feature. I would have to be extremely careful and not overuse it as there are other stats likely being modified (as my guide currently informs you). This feature is only for relationship points and does not take into account any other stat....so it's benefit is rather severely limited imo...but reckon folks will want it anyway (shrugs shoulders). Regards, I gotta get busy and back to it, take care.

I'll leave you lastly with updated stat screen info (remember I'm implementing new ones as I complete full scripts (days, events, shoots, dates, etc)...I realize that they are not centered yet, but I'll make 'em pretty once mod is near 100%. it's a growing beast.

View attachment 1282457 View attachment 1282456 View attachment 1282454 View attachment 1282453 View attachment 1282452 View attachment 1282451 View attachment 1282450 View attachment 1282449
Congratulations. The dialogues with catherine are a hot mess (as you may have noticed). The dialogue of the evening when you meet her (if you trigger it, if not, it comes up again, a little differently, on another occasion) was very diverting to write and very complex to score.
 

Sancho1969

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Jan 19, 2020
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I was able to process both occurrences. It was after completing the first, during processing the second that I brainstormed. I would respectfully disagree regarding "a hot mess" though as I'm quite the fan of moderate complexity. I suspect that's exactly one of the reasons folks find your title intriguing since blatant simplicity gets boring in short order....but over-complexity tends to loose engagement of the player and soon their interest (largely due to lack of a fundamental base imo). It's a balanced fine line that I am certainly no expert in its creation, and for that (as just one example) you automatically have my respect. Regards.
 

HoneyGames

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Game Developer
Jan 29, 2018
1,024
3,809
HoneyGames: Renpy exception error in script "s 77 robertasex", line 24.
if Viagra >= 1:

Corrected should be:
if viagra >= 1:
"viagra" (no capital letter) or delete the line and place at the end of line 26's menu choice. Regards.
I' ve seen. The scene will be completely rewritten (and re rendered) for the next release.
In the meantime I thank you
 
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Rickster82

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Sep 10, 2017
1,533
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I hope MC trick more girls into porn carear like nympho Irene
HoneyGames are all the girls in game will be fucked until the end?
(sorry for my english)
100% no sex (confirmed) with: Astrid
No sex with ..., in my opinion: Shyla, Shylas & Mikaelas mother
No classic 1 on 1 sex (only fetish or BDSM) with: Maud, Kirsten
Sex only as a porn actor with: Guenda, Hanna

With the rest of the missing ladies, I am sure that the MC will have the option (outside of porn, too) to have sex with them.
 
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redweiler2

Member
Sep 19, 2018
461
428
100% no sex (confirmed) with: Astrid
No sex with ..., in my opinion: Shyla, Shylas & Mikaelas mother
No classic 1 on 1 sex (only fetish or BDSM) with: Maud, Kirsten
Sex only as a porn actor with: Guenda, Hanna

With the rest of the missing ladies, I am sure that the MC will have the option (outside of porn, too) to have sex with them.
I only need to know if MC will fuck every other girl in game like Tatianna Vanessa Nadia Lara Elsa Adele and of course the new Melanie <3
I hope it's not only teasing
btw I think he can convince Rebecca to shoot porn
Or the nympo Irene ( like nympho Angela from The king is back)
this girl hasen't been fucked yet even in previous game follower
what do you think?
 
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Rickster82

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Sep 10, 2017
1,533
3,491
I only need to know if MC will fuck every other girl in game like Tatianna Vanessa Nadia Lara Elsa Adele and of course the new Melanie <3
I hope it's not only teasing
btw I think he can convince Rebecca to shoot porn
Or the nympo Irene ( like nympho Angela from The king is back)
this girl hasen't been fucked yet even in previous game follower
what do you think?
HoneyGames said Tatianna, Vanessa, Nadya, Lara, Elsa & Adele will be fucked by the MC. Melanie is quite new. I wouldn't bet on it. Anyway my recommendation to HoneyGames is to continue with the same MC in Season 3.
 

maximus_841

Member
Nov 15, 2020
168
117
How to trigger MC humiliated by Tatianna and Ashley on Day 39?

Screenshot_2021-07-08-20-30-37-352_com.mantano.reader.android.jpg


All I'm getting after encountering Irene at the park is - MC goes to the gym, exercises, small talks with Ashley. Where did I go wrong?

Screenshot_20210708_203411.jpg


MC relation with Ashley is 85
MC relation with Tatianna is 100.
 
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Fapmigo

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Feb 21, 2020
509
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How to trigger MC humiliated by Tatianna and Ashley on Day 39?

View attachment 1287441


All I'm getting after encountering Irene at the park is - MC goes to the gym, exercises, small talks with Ashley. Where did I go wrong?

View attachment 1287458


MC relation with Ashley is 85
MC relation with Tatianna is 100.
You need to have a bad relation with both of them.

Or a medium relation with Ashley and act like a pervert with Tatianna
 
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Sancho1969

Message Maven
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How to trigger MC humiliated by Tatianna and Ashley on Day 39?

View attachment 1287441


All I'm getting after encountering Irene at the park is - MC goes to the gym, exercises, small talks with Ashley. Where did I go wrong?

View attachment 1287458


MC relation with Ashley is 85
MC relation with Tatianna is 100.
The "humiliation" is obtained by not rejecting Tatianna's advances when she flirts (grabs MC's cock) while working out at gym on Day39. The availability of this is obtained in Day35 as long as your at least AshleyEvent(3).
 
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Sancho1969

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Multi-mod update: I had to take a couple days off...my eyes were killing me and needed a break. I've been back at it but keep getting rather frustrated with the variables. I had to rewrite a ton of scripts for several reasons regarding silly dead-end variables or variables that are "doubled-up". An example is the Tatianna/Conner relationship variable. It starts off like most others with the variable "tatiannaconnor" which is based on a numerical value starting at 100. No problem. Then out of the blue (in this case starting in Tatianna's chat script) a new relationship variable is tossed in as "tatconrel", same thing, numerical value starting at 100. This caused my scripts to go haywire as I hadn't planned on tracking the same relationships on more than one variable....ugh. It's but one example that this code can be a real bitch to work with but I'm still at it, haven't raised the white flag yet as I'm too deep into the pool at this point so must keep swimming. I'll write some more cool code so I can share additional pics of progress soon. Till next time...be well.

Here's and example of the issue in screen terms that the user sees, result of doubled-up variables, making it a real bitch to track the relationship properly as both variables can have separate values at a given time:
x "Tatianna's relationship with Connor is [tatiannaconnor] out of 100"

x "Tatianna's relationship with Connor is [tatconrel] out of 100"

In the dev's defense, the code that got tripped by my scripts could very well be dead code (unused in the current edition of the game). So, I've got quite a few I need to trace and verify tonight. Take care and drink responsibly...it's adult beverage time in these neck of the woods. Regards.
 
Last edited:

HoneyGames

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Game Developer
Jan 29, 2018
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Sorry. I warned you that for 1.6 I would be making a number of changes to the game. I'm checking a lot of variables.
 
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HoneyGames

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Game Developer
Jan 29, 2018
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What does that mean exactly? New dialogues? New renders? New (or other) storylines?
New renders (I'll trying to remade all the main sex scens and some locations)
I'll add all the "instagram things" (will be available from the beginning of the game if you start from scratch. If instead you start from a save at the end of 1.55 you will be asked who you want to follow at the beginning of 1.6 (obviously you will not see the old posts))
I'm fixing some storylines (mainly Kirsten and Martina). You can continue your old saves, if you play from the beginning of the game some things will be a little different and more balanced.
 

maximus_841

Member
Nov 15, 2020
168
117
The "humiliation" is obtained by not rejecting Tatianna's advances when she flirts (grabs MC's cock) while working out at gym on Day39. The availability of this is obtained in Day35 as long as your at least AshleyEvent(3).
Can you tell what AshleyEvent(3) is? I can't find it in the walkthrough. Thanks.
 
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